Overview of Vehicle Dynamics

Understanding the real thing is key to developing the car setups that win races

 

OVERVIEW OF VEHICLE DYNAMICS: CORNERING

   
 
 
Introduction
Definitions
Cornering
  Page 1
  Page 2
  Page 3
  Page 4
Aerodynamics
Drivability
Interdependence
 
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Tuning the Balance
In balancing the car, we have several factors at our disposal. As we've seen, we can adjust tire pressures, compounds, and camber. But we want to find the optimum for each of these, and not degrade a tire's performance just to reach balance.
 
Fortunately, we have several chassis adjustments that will allow us to tune the balance. These adjustments impact the weight transferred to a tire during cornering.
 
The first is the spring stiffness. ICR2 and N2 [for example] lump the spring stiffness together with shock stiffness into one factor. This isn't quite realistic, but fortunately in Papyrus' driving model it works well. It also simplifies our task.
 
Basically, if we stiffen the springs at one end of the car, that end will give up grip in relation to the other end. So if we make the rear shocks stiffer, the car will tend to oversteer more. If we soften that end, the opposite will happen.
 
If we stiffen the spring on only one corner, we will get a different effect when we are turning one way as opposed to the other. For example, if we have two slow hairpins on a given track, and they both go to the right, we might want to stiffen the right rear so the car will turn right better. This will also make it tend to understeer in medium-speed turns, so if we have some left-hand sweepers, the car will be more stable.
 
Be warned, however, that it can be very easy to get lost in the effects from asymmetrical changes to the chassis. Make sure you make only once change at a time, and keep copious notes!
 
In the cockpit, we have two more adjustments which affect the car's balance: the front and rear anti-roll bars. These affect the roll stiffness - i.e., how much weight is transferred to the outside wheel during cornering - at each end of the car. If we stiffen the front bar, the the car will tend to understeer more; if we soften it, the car will tend more towards oversteer. Stiffen the rear, and the car will tend towards oversteer.
 
We want to arrive at a basic setup that gives us some adjustment range in these bars, because as we race and burn off fuel load, the car will tend to go from understeering to oversteering. We want to be able to set the rear a little stiffer on full tanks, and soften the rear or stiffen the front to maintain the balance as we burn off fuel.
 
In the cockpit, we can also adjust brake balance. This will adjust the amount of work each end of the car does under braking. Too much braking by the rear wheels, and the car will have a tendency to spin under braking, because if the rear wheels lock they no longer have any directional stability. Too much the front, and the car will tend to go straight under braking, and will be less efficient as well.
 
Transient States
Transient states refers to the moments when the car is changing from one condition to another - acceleration to braking, cornering to straight, etc. The most important of these is the transition from straightline to cornering. At this time, the car transfers weight from all four wheels to the outside wheel. How it does this - how quickly, and the impact of this on the car’s responsiveness and feel, as well as stability - is critical to the drivability of the car.
 
Transient behavior is mostly impacted by the shock absorbers, or dampers. Since [for example] ICR2 and N2 both combine the damping adjustment with spring adjustment, we can't do any independent tweaking of the shocks. Since I don't understand this area really well anyway, I'll move on to the much sexier topic, aerodynamics.
 
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