IndyCar Racing II

A simulation of the 1995 PPG CART World Series season by Papyrus/Sierra

 

INDYCAR RACING II: 3D RENDITION VERSION

   
 
 
About ICR2
Screenshots
The Cockpit
The Circuits
Setups & Best Laps
Race Reports
Files
Links
What's the Scoop?
3D Rendition Version
Racing in the Wet
Troubleshooting
 
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The Rendition-accelerated version of ICR2 (ICR2-3D) was a special 3D-accelerated edition of the sim designed to show off the capabilities of the now-extinct Rendition Vérité V1000 chipset. By far the most graphically stunning and best-performing racing sim to that time, it included five graphically enhanced tracks featuring clouds and beautiful high-color textures; the rest of the circuits were straight from the original version. Nevertheless, a colleague and I discovered that the rest of the tracks, including converted ones, could be similarly enhanced quite easily. What began with our discovery of how to import "enhanced" textures into "regular" tracks soon opened up a sophisticated and limitless new dimension of the sim that culminated in a host of new tracks for both this and other Papyrus/Sierra titles, as well as a host of new tools to aid in the endeavor. The shots below are from versions of Indianapolis and Toronto which have been thus enhanced (click on them for larger pictures). Quite an improvement, wouldn't you say?

   

My involvement with The Sim Project (formerly at simracing.com) began here, but the progress made by that incredible group of individuals quickly overcame the limitations of the methods presented here, especially with the arrival of Klaus Hörbrand's WinMip utility. In any case, the information provided here, while pretty basic, will give you a good start; it will also familiarize you with the essentials, which is necessary if you care to try some of the more advanced procedures. I'll also talk briefly about WinMip and the added possibilities it allows. Note that track enhancement (and other forms of DAT file modification) goes far beyond what appears in this section, and I myself am not familiar with many of the complexities associated with it.

Note also that most of the information in this section applies only to the Rendition version of the sim, though some is applicable to the non-accelerated DOS or Windows versions as well.

You can choose your topic below:

Basic texture-swapping information
Best matches between new textures and base colors
Advanced techniques: using WinMip
How to rename track directories

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